Collision and self collision handling in cloth model dedicated to design garments
نویسنده
چکیده
This article presents a method for collision handling applied to the semi rigid mass spring cloth model formerly described in Pro This method deals with the four main di culties encountered in collision handling The rst is collision detection The second is optimization of collision detection which is otherwise excessively time consuming The third is collision response The fourth is conservation of collision consistency The latter is discussed in detail and related to cases of interfering multiple collisions An original method for computation of collision response in this case of multiple collisions is presented providing a robust conservation of collision consistency Results obtained with this approach in the case of building real garments on a mannequin are presented and validate our cloth model and collision handling method
منابع مشابه
Interactive Cloth Simulation: Problems and Solutions
Simulating synthetic garments interactively requires more than the implementation of a simple dynamic system designed only for simple cloth objects. Many issues must be resolved, pertaining to accuracy and computational efficiency, robustness, stability, collision detection and response, and constraint handling. The purpose of this paper is to survey these problems and to describe the solutions...
متن کاملReal-Time Cloth Simulation
The field of cloth-modeling has been widely investigated during the last decade. Many solutions have been proposed for the different aspects related to that field, ranging from fast cloth integration methods to complex collision handling. However, it is still challenging to perform simulations in real-time without compromise. In this thesis, we base our work on fast collision detection methods ...
متن کاملVirtual clothes, Hair and Skin for Beautiful Top Models
Since l986, we have led extensive research on simulating realistic looking humans. We have created Marilyn Monroe and Humphrey Bogart that met in a Cafe in Montreal. At that time, they did not wear any dress as such. Humphrey's body was made out of a plaster model that has the shape of a suit. Colors on Marilyn's body looked like a dress. Hairs were simulated as a global shape and skin was a co...
متن کاملReal-time Animation of Dressed Virtual Humans
Cloth simulation has a long history, starting almost three decades ago. Thanks to the continuous increase of computation speed of computers, real-time simulation of clothes has become very recently possible. The research on real-time clothes has really begun few years ago when researchers have started simulating simple garments such as flags or tablecloths. Nowadays, the research aims at propos...
متن کاملAsynchronous Cloth Simulation
This paper presents a new method for cloth simulation, which uses asynchronous variants of both time integration and collision handling. Implicit integration methods like backward Euler and BDF-2 are very popular in computer graphics, since they allow for fast and stable animations. However, when combined with large time steps, their inherent numerical dissipation results in over-damped simulat...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2002